
Then she needs more time again to spawn the third Shroom who also needs to be healed. The little mushrooms she spawns also need to be healed. Then the Shroom copy needs time to be healed to full. First she needs to gain enough energy to ultimate. Stalling is the name of the game with Mushy, she needs so much time to do her thing.

You have 2 heroes who stun, 1 that slows and 2 that silence. But her nature as a tank is to stall with her green skill that you guessed it stuns.įinally between all these heroes you have every relevant artifact bonus for the team covered: dodge, armour, magic attack, magic penetration and magic defense. More stuns mean more delays which means more time for Mushy to get the mushroom horde rolling.įinally Aurora is a nature hero so automatically she fits in with Alvanor. This is where Mojo steps in he'll stun heroes that steal energy on top of stunning random heroes. Arguably most heroes do too but no ultimate means no extra Shroom which means less use the green and blue skills. Mushy has to ultimate to contribute in a meaningful way. His arguably most important skill is his blue however. Mojo is also here because he heals but aids in adding damage through his violet. They're playstyle is to gradually overwhelm the enemy team and silence plays into that.

It doubles up with Mushy which is good but more importantly silence delays.

Thea also heals and has AOE heal which is good for all the mushrooms that get spawned. And if Alvanor is there then the argument to have all nature heroes is there. He also slows the enemy team down with his ultimate, which is very good for Mushy. He heals and increases the amount of healing and his violet makes them more sturdy. I have seen some early testing and feel the team of Aurora, Alvanor, Mojo and Thea have some promise.Īlvanor should be an auto include.
